D&D Game
Master
In addition to my game development I am also a medieval homebrew Game Master set in a world built from my Honours Project World, Dorchadas.
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Although I have used some standard races like Gnomes, Dwarves and Elves, however I have also added in additional races like a bat race called the Vesperions and an Owl race called the Graineag. The rest of the game, cities, dungeons, stories, NPCs, and god pantheon are all of my own creation.
The Game
Setting
The story begins in a small squalid coastal town in the far North of the Kingdom, in a town called Dreichmarnock. A town built as a focus point of the Kingdoms fight against the pirate lords, once upon a time, had a promising future, however after the Pirate Wars ended, fell out of favour with The Capital.
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After years of failed leadership and dwindling resources, they town soon became a shadow of it's once promising self. Things were to get even worse with the coming of The Great Darkness, an event which shrouded the Kingdom with a permanent night sky. This has resulted in shaking the world, with some individuals fearing the disappearing of the sun, some embracing it as a sign of some higher meaning and some taking advantage of the confusion.
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The game centres around how different individuals react to The Great Darkness and building up a safe haven (Dreichmarnock) by carrying out certain tasks which attract certain NPCs to arrive to the town.
The call to Adventure
Written by a blind Sun Priest in Dreichmarnock who has undesirably become
The defacto leader of the town in the absence of a missing Lord.
A Riddle For Anyone Reading This!
(A riddle room I made for the game)
So set deep underground, you walk into a room with a large stone unopenable door and 4 statues all of the same facial feature, all women and all with a pressure plate in front of them (although players would need to roll to perceive that upon closer inspection):
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one is the figure is dressed in rags and is holding a water bucket,
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one figure is dressed in knights armour standing at attention
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One figure is dressed in long robes holding out a candle lantern
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the last on is a female skeletal figure dressed in long black robes and a scyth in their hand (basically a grim reaper figure)
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Next to the door there is a wall of writing saying "Child of the sun, but must dwell in darkness. When she is nearly dead they cut off her head. Only when there is fire, will her tears fall. Stand before the guardian, or face the wrath of the sibling". What do you do?